SPRINT BRIEF
to explore the innovative fusion of technology and art, enabling new forms of visual expression.
Why?
You will be utilizing this kit to explore different designs for your art machine model. The kit provides structure without limiting your creativity, encouraging you to experiment and make your own design choices.
Final Project Expectations
You will utilize the provided kit and explore multiple designs. Feel free to use additional materials.
Your machine must incorporate at least one mechanical and one electronic component in its design. Examples of mechanical components include gears, levers, or pulleys, while electronic components may consist of motors, sensors, or microcontrollers.
You must design and build a functional drawing machine.
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The design process will include 5 steps:
THE PROCESS
Look at past examples to get inspired
Precedent Research
Brainstorm ideas and sketch your machines movement in three frames
Conceptualization
Bring your prototype sketch to life by building a model that recreates your movement using the Art Machines Kit
Model Making
A good example of signals are "the launch of chatGPT" or "the fall of the iconic tunnel tree redwood" and good examples of drivers would be "artificial intelligence" or "climate change"
Add a touch of interactivity to bring your machine's movement to life.
Interactivity Integrated
Then, identify signals (glimpses of the future we already see today) and drivers (what made the signal possible)
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5
~10 min
~15 min
~60 mins
~ 10 mins
~10mins
Documentation
Take a video of your machine in motion and turn it into a gif
A precedent is a real-world example or project that you can research to better understand ideas related to your work.
Here are a few examples of drawing machines Think about how the movement works, which components are used, and what makes each one interesting. There are more examples in the Toolbox if you want to explore further.
Precedent Research
1.
In brainstorming, students collectively generate ideas that will shape the concepts for their group projects. They typically begin by listing ideas individually, then come together to share and discuss them using a pin-up brainstorming board filled with writing, drawings, Post-it notes, and lively conversation.
1 - ENCOURAGE WILD IDEAS
2 - SUSPEND JUDGMENT
4 - BUILD ON IDEAS
5 - BE VISUAL
3 - GO FOR QUANTITY
Wild ideas can often give rise to creative leaps.
Don’t shoot down someone else’s idea.
Aim for as many ideas as possible.
Build and expand on the ideas of others.
Sketch your ideas.
Brainstorming
A. Mechanisms
Which mechanisms will your project include?
B. Art inspiration
Which artists will you choose to inspire how your finished art will look?
Example
2.
Sketching in design thinking is a quick and visual way to explore, communicate, and develop ideas. It helps designers think through problems, test concepts, and share their thoughts with others—without needing polished drawings. Sketches can be rough, but they’re powerful tools for brainstorming, prototyping, and collaboration.
Sketching
Part of your brainstorming will involve sketching your ideas. These sketches can be more conceptual or more diagrammatic, but should help clarify your ideas and guide you towards a way to construct your drawing machine.
Prototyping is the process of turning your sketches and ideas into physical models that you can test and improve. It starts with drawing your concept, then building simple versions using materials to explore how it moves or works. Prototyping helps you test mechanisms (how parts move or connect) and kinetics (how motion happens), so you can find what works and what needs fixing.
CARDBOARD TECHNIQUES: JOINERY
Brads
Flanges
Brace
Skewer
Bend
Hinge
Slots
Butt Joint
CARDBOARD TECHNIQUES: Mechanism
Scissor lift
Grabbing
Waving
Tentacle
Curving
Sprin
Pulley
Cam & Follower
Model Making
3.
Start by choosing the mechanism(s) that your machine will use to create the art. Build the mechanism(s) using lo-fi materials.
For example
Example Bot Configurations
Example Bot Configurations
ACTIVITY MATERIALS
Cardboard
Colored Acetate
Bristol Papers
Zip-ties
Straws
Metal Ruler
Pencil
Markers
Cutting Blade
Masking Tape
Hot Glue Gun
String
Brads
Popsicles and wooden skewers
Model Making
Student Examples
Model Making
Student Examples
Model Making
Student Examples
Desk Critiques
Group Feedback
Kinds of Feedback
There are three forms of feedback. Understanding these can help us understand the conversations we have with our teams and improve our own ability to react to and use feedback to strengthen our designs.
Reaction-Based
Feedback
Direction-Based
Feedback
Question-based Feedback
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X
Feedback time!
Teachers are going to move around the class and give feedback to each group!
Make sure you have your research, sketches, and prototype.
Interactivity is when your design can respond to people or the environment. It means your project doesn't just sit still—it can move, light up, make sound, or react when someone touches it, presses a button, or gets close. Adding interactivity makes your design more engaging and dynamic, turning it into something that can communicate or perform.
Interactivity Integrated
4.
Next, you’ll add electronics to power your mechanisms and bring them to life—this is where interactivity begins, letting your project move.
Interactivity Integrated
4.
Learn about motors in the "electronics" folder in the toolbox.
If your machine needs to shake, wiggle, or move randomly across the paper (like a dancing scribblebot)...
→ Use a vibration motor
Tape it to a lightweight base with markers as legs. The vibration will make it move on its own.
If your machine needs to spin something (like a rotating arm, spinning platform, or turning a marker)...
→ Use a DC motor
Attach the motor directly to the moving part's axis (like a cardboard wheel, platform, or marker arm).
Interactivity Integrated
4.
Mechanims that work with DC Motors (Spinning/Continuous Motion)
Interactivity Integrated
4.
Examples for DC motor
Interactivity Integrated
4.
Mechanisms that work with Vibration Motor
Interactivity Integrated
4.
Examples for Vibration motor
Document your work!
5.
Take a photo and record a video of your project moving and turn it into a gif.
End of Challenge!